Voxengo updates VariSaturator to v1.4
July 4th, 2008
Loot Djs - 20 minutes of melancholy (MP3)
July 4th, 2008
Project C-90: Insanely Huge Cassette Tape Collection Site Expands
July 3rd, 2008
The middle child of audio technology, neither as hip as vinyl or as modern as the MP3, the cassette lives on in a massive online shrine called the C-90 Project. Odds are, if you’ve ever seen a blank cassette, it’s stored in here or soon will be. We saw its colorful compact novelties back in 2005. Now, the site has grown and added features, including bi-lingual discussions in both English and Russian, plus organization by format (compact cassette, the standard size, as well as microcassette and minicassette) and brand. If you want to add to this collection, they welcome participants. History will thank you.
A couple of the odder selections here. Weirdly, I remember seeing both back in their day. (Hey, I guess TDK decided to add some Latino flair to their tape line.)
Project C-90. An Ultimate Audiotape Guide. (indeed … it’s even bigger than you think)

kore@noisepages: Free DIY Grain Delay Reaktor Tutorial, plus Making Sense of Kore
July 3rd, 2008
Building and Using a Reaktor Grain Delay in Kore 2 from Create Digital Media on Vimeo.
Let’s cut straight to the reason we use this stuff: we want crazy-sounding delays we can play with. Reaktor guru Peter Dines shows just how you’d build such a thing in Reaktor from the ground up for CDM’s Kore site. He also takes it one step further by creating not only the Reaktor ensemble, but also a Kore performance preset to match. The advantage of going this route: Kore provides a way of organizing parameters for control, performance, and automation.
This is another all-free download, so have at it. Now I feel like I’m in a patching race with Peter, because I’ve got some ideas of my own for how you might modify this basic idea; let’s see if I can actually make that happen.
Making sense of Kore
The other side of the minisite is we’re further exploring what Kore is for and how to make it work. We asked readers of the minisite to tell us their thoughts on how Kore is going and how they use it, which has yielded an interesting comment thread:
Our main focus, of course, is simply teaching people how to use the tool effectively – from there, you can decide whether it’s for you and how you want to use it. To that end, I’ve got the first half of a tutorial up that explains what for me was the biggest draw and the most initially confusing, which is the control pages Kore uses to assign automation and physical control. I walk through why you’d want this, how it works, and how you manage different levels of the control pages:
Demystifying Kore Control Pages for Automation and Performance, Pt. I: Different Page Types
We also have some important basics, like Kontakt automation, how to get a normal mixer view, and external MIDI control.
Coming soon: I’m planning some short features on each of NI’s instruments. We’ll have to call it the “get it out of the shrinkwrap” series, especially for people who got the overwhelming set of instruments that comes with Komplete.
The Kids Are Bored Radio - June, 2008 (MP3)
July 3rd, 2008
MachineCollective: Open, DIY Modular Controller Platform Coming Soon
July 3rd, 2008
Something very funny has happened in the world of music controllers. It started with the rising popularity of Ableton Live, along with the likes of Reaktor and Max/MSP, as musicians started creating more dynamic, rich live performances with computers. Supposedly, this shift should have created new controller designs. If Live was the killer app, where was the killer hardware?
Instead, what we’ve gotten is a sort of primordial soup of controller experimentation, with people hacking together circuits, appropriating Wii remotes, abusing and warping commercial controllers, and generally resisting any standardization. The results have been, in short, fabulously chaotic. And maybe that’s the point – just as, even with relatively standardized music tools, musical variety remains virtually infinite.
Of course, there’s one little problem: working from scratch might (ahem) not leave you any time to make the actual music. (Doh!) So, if there’s not a killer single piece of hardware, what might a platform for experimentation look like. MachineCollective responds to a pretty nice wish list:
- Modular components you can mix and match at will
- Agnostic components that might be picked up by people building instruments, synths, controllers, circuit-bent projects, visual apps, or even non-musical electronics projects
- Easy combination with platforms like Arduino and Wiring and software like Processing, Max, vvvv, Flash, and other programming environments
- Rapid prototyping and manufacturing
- Get stuff shipped, or use your own local tools / local fab facility
- Fully open source licensed (it’s actually not clear which license – the CC non-commercial license would presumably mean you couldn’t build one of these and sell it, which I think builders might want to do)
That sounds great. So what is it, actually? The “platform” for now is just the physical components: a top panel of acrylic, an aluminum base, and a bottom panel. You do get machined holes and connectors, though, which could help you radically speed through the stuff that’s hard to do on your own – that is, machine solid cases. And if this catches on, it’s not hard to imagine people swapping circuits and software patches and such that puts some life into that case.
Looks great on paper; we’ll have to see what the actual platform is like. But in the long run, could locally-manufactured, open platforms someday stand alongside the conventional musical hardware industry? I think it’s very possible.
Thanks to everyone who sent this my way!
5to9.co.za - Podcast #2 (MP3)
July 3rd, 2008
Dave Smith/Linn LinnDrum II Pre-order List Now; Specs
July 3rd, 2008
We’ve been eagerly awaiting the LinnDrum II since it was called the BoomChik. We called the non-functional prototype one of the best products of this January’s NAMM – reasoning being that, based on what we heard from showgoers, a silent LinnDrum still beat more evolutionary blandness from the rest of the industry. But I’d be lying if I didn’t say some of us were getting a wee bit impatient waiting for some kind of news. Now that news appears to be here — a rough estimate on availability and pre-order details. (Updated: Specs had been posted previously, as Cory observes in comments, but let’s savor them one more time.)
Availability: Late 2008 (“our best estimate,” so that’s not set in stone)
Cost: US$1400 for the all-digital LinnDrum II, or $1800 for the LinnDrum II Analog with the addition of four analog voices as seen in the Prophet ‘08 and Evolver, plus 32 dedicated encoders
Pre-order list: No commitment, no money down; just email support@rogerlinndesign.com and you’re in. Will there be a baby shower at some point?
Dave and Roger have also posted updated specs on the two units. Highlights include:
- A real-time optimized operating system – do lots of stuff without stopping play
- Modulated filters and resonators
- Real-time and step recording – think MPC and 808, respectively – with visual animation on the pads
- Record to Compact Flash
- Lots of controls, including buttons and assignable sliders, and foot switch and expression jacks for pedals, in addition to the pads (in fact, it looks like there’s less mucking around inside menus than on competing boxes from Akai and Roland, one thing that kept me off those units)
- Eight outputs – so you could do some interesting effects routing, or do some crazy surround sound drumming. (In fact, I could see using multichannel outs to a computer and doing effects in the computer…) Four more outputs for the analog voices on the Analog model.
- MIDI and USB, with USB storage operations
I imagined the Analog model would pretty much steal the show, but the Digital model is cute and compact and still pretty unique, so I think we’ll see interest in both.
June 20 LinnDrum II Update [Specs and an explanation of the status of the design]
Via The Chip Collection, who caught me napping out in Chicago
Yep. I still want one. And I don’t very often want hardware.
Here’s the analog model, with a close up on its additional control section. Things are laid out in a really friendly way across the whole design. Promising stuff.

aratkiLo - fucksatanmiX (MP3)
July 3rd, 2008